I save them to my PC and make the center transparent, as you see in the attached file. Mom&image=https%3A%2F%%2F87fD4sn&rarity=mythic&fusion=twice fused&level=7&attack=31&health=65&trait=educated&skill_1=weakenall&skill_1_value=25&skill_2=give&skill_2_value=18&skill_3=&skill_3_value= The AGIF loops fine, but the other layer(s) are looping very briefly along with it. Though the rectangle selector moves when I want it to, the actual image stays put in the top left corner of my canvas.Ģ. Once I import an AGIF, I can't seem to move it at all. The problems I'm running into now are two-fold:ġ. I can then easily show you which lines of code to change to make things broken/fixed.I've followed the steps laid out in your link, and AGIFs are now being recognized. I'm able to provide access to my solution/code for MSFT employees thanks to an NDA/license that and I set up a few years back. Everything will be completely, catastrophically broken. Anyway, close the window and then try all the things listed above (File->New, etc.). This is supposed to only affect the floating tool forms, since they're the only forms that use Opacity. Next, go into Settings (gear icon at top right of main window), then uncheck the box "Translucent windows". You should be able to launch things like File->New, Image->Resize, Layers->Rotate/Zoom, and run effects and adjustments and everything works fine. Launch the app by double-clicking paintdotnet.exe. Here's a ZIP of the "cursed" Paint.NET v4.3.6 build, in portable (self-contained deployment) form: It's just a total disaster.Įverything works great. The app will soft hang because modal progress dialogs don't close when they're supposed to. Dialogs aren't closing properly, layout is all broken, every new dialog is at the top-left corner of the screen instead of centered, etc. The behavior of the bug(s) seems to indicate some kind of disconnect between what WinForms thinks the handle is, and what handle Win32 is using, or maybe a disconnect between various parts of WinForms itself. My fix, which is in the frantically released 4.3.7 update, is to first check this.IsHandleCreated before grabbing this.Handle to manually set the form's opacity (via SetWindowLongPtrW() and SetLayeredWindowAttributes()). I do consider this to be a bug in my code, but it should only be a performance bug, and it's been working fine for literally 18 years (Paint.NET 1.0 was originally released in May 2004 on. it ain't broke so don't fix it? maybe?) When "Translucent windows" is disabled, this ends up causing the window handle to be created in my Forms constructor (in a common base class that all other forms derive from), after SuspendLayout() and InitializeComponent(), and right before ResumeLayout(false). (I may be able to remove this code now, but like. NET 1.1 in 2004, there was some bug with Form.Opacity that I don't remember the details of. Here is the change in 6.0.1 that is highly suspicious: #6114 cc my code, I'm setting the window's opacity myself via SetWindowLongPtrW() and SetLayeredWindowAttributes().
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